Most reload animations have a "checkpoint" halfway through ( reload_time_late1), so that if a reload that was previously canceled has reached this checkpoint, it can be resumed afterwards without having to do it all over again.How long a weapon's reload animation lasts, while the magazine still had rounds inside it previously. Multiplier, strictly 1× or below, applied to shots that hit the legs of a target. If the target is wearing a Helmet, the multiplier is reduced based on the Helmet's level. Multiplier, strictly above 1×, applied to shots that hit the head of a target. Highest distance at which the headshot multiplier is applied. If a weapon has two fire modes, they can be switched into at will with B/ / /. While 1 by default, has it set to 2, and has it set to 3. Type of ammo a weapon utilizes to fire its shots.Īmmo deducted from a weapon's magazine with each shot. Some of them may also be altered with attachments. Statistics are what make a weapon what it is in Apex Legends. Pistols are lightweight weapons that may lose in raw damage output, but allow for the fastest handling and movement across the board, making them reliable secondary weapons.They require little reserve ammo and few attachments, being highly effective straight off the ground. Shotguns are close range specialized weapons that pack a lot of damage in a single blast, making them excellent for playing around cover.Bullets from sniper rifles may cause "collateral" hits, piercing through multiple enemies if they are close enough to each other.
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